An AR experience for Snap Spectacles where users practice honey harvesting through slow, intentional movements, learning about bees in a calm and focused way.
An AR experience for Snap Spectacles where users practice honey harvesting through slow, intentional movements, learning about bees in a calm and focused way.
Beeyond is an AR experience for Snap Spectacles that teaches users the honey harvesting process through safe, hands-on interaction. Inspired by real beekeeping practices, the experience guides players through each step, from calming the hive with smoke to spinning and bottling the final honey, all within an immersive, gesture-based environment.
Built in Lens Studio with custom 3D assets modeled in Blender, the experience blends education and mindfulness. Users perform six core steps: smoke the hive, remove the honey super, scrape and flip the frames, spin the honey in an extractor, strain out wax, and finally bottle the finished product.
By combining spatial audio, hand tracking, and animated environmental feedback, Beeyond allows users to learn the art of honey harvesting safely and intuitively while fostering curiosity about bees and sustainable farming practices.
GOAL
I hope to scale this experience into a broader collaboration with the Oregon State Beekeepers Association and other regional beekeeping organizations. The aim is to create an AR learning tool for Snap Spectacles that teaches the full honey-harvesting process in a safe, immersive way.
According to the Oregon Bee Project, Oregon has around 80,000 honey-bee colonies that contribute significantly to the state’s crop pollination and honey production.
By working with local experts and beekeepers, this project aims to promote sustainable farming practices, increase public understanding of bees’ roles in our ecosystem, and leverage wearable AR for educational outreach.
DEVELOPMENT
PROGRESS
Beeyond is in the early development stage with a working prototype built in Lens Studio. The foundational environment and object setup are complete, including early 3D bee, hive, and extraction tool assets created in Blender and imported into Spectacles. The base interaction system is functional, allowing users to perform simple hand-tracked gestures to collect honey and interact with the hive.
WHAT'S
NEXT?
• Refine the interaction logic to improve gesture accuracy and response.
• Add environmental sound cues to enhance realism and immersion.
• Integrate animated feedback from bees reacting to user movement.
• Optimize overall performance for Snap Spectacles.
• Enhance spatial sound design for a more natural and immersive experience.
• Conduct testing of the full six-step honey harvesting sequence.